I confirm the issue from post #17 and #45. Despite having changed any bind using L/R ALT/CTRL (4 combo's) into a combination of something else (simpler), the problem remains of processing Toggle Commands (Lights on/off) which leads to "That's already done" after requesting the first toggle ("on") and then followed with the second request ("off).
Meanwhile, ED has been updated, so we're talking here 2 updates (variables) to see what's going on: ED update and Singularity update.
I re-installed the previous HCS (part of Voice Packs dated Dec 2018), which worked fine back then, yet I got the same problem ("That's already done" on Toggle Commands). Back to the latest.
My conclusion is that ED has changed something internally that conflicts with VA and/or Singularity. Am sure HCS will work it out.
Edit:
I found a website that might be related (cause?) to this issue:
https://forums.frontier.co.uk/showth...ctrl-modifiers
Has ED changed the way it reads certain inputs?
Has Singularity gotten a bug regarding reading ED's (new?) I/O method?
Is Singularity (now) sending and/or reading invalid/outdated codes with the last ED update?
Unfortunately, and understandably, Singularity code is signed against debugging.
Meanwhile, ED has been updated, so we're talking here 2 updates (variables) to see what's going on: ED update and Singularity update.
I re-installed the previous HCS (part of Voice Packs dated Dec 2018), which worked fine back then, yet I got the same problem ("That's already done" on Toggle Commands). Back to the latest.
My conclusion is that ED has changed something internally that conflicts with VA and/or Singularity. Am sure HCS will work it out.
Edit:
I found a website that might be related (cause?) to this issue:
https://forums.frontier.co.uk/showth...ctrl-modifiers
Has ED changed the way it reads certain inputs?
Has Singularity gotten a bug regarding reading ED's (new?) I/O method?
Is Singularity (now) sending and/or reading invalid/outdated codes with the last ED update?
Unfortunately, and understandably, Singularity code is signed against debugging.
Comment