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Great Idea in VA to indicate fuel level and jumps remaining - can we hear it instead?

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  • Great Idea in VA to indicate fuel level and jumps remaining - can we hear it instead?

    Great implementation for immersion as stated above. Don't know if it was Voice Attack or yourselves who have done this.
    Could you please have Singularity pick it up and say it?
    I think its of considerable importance to know fuel levels and jumps remaining, it certainly adds value to the immersion.

  • #2
    Particularly given the prevalence of VA and HCS with VR users...great that it shows up in VA...too bad I can't see it

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    • #3
      Noted

      /10char
      1) I reject your reality.... and substitute my own
      2) Not to be used when upset... will void warranty
      3) Stoke me a clipper i will be back for dinner
      4) Never tell Gangrel to do anything... he will probably get it wrong
      WARNING! Swedish wall-of-text hits you for bork-bork-bork damage!

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      • #4
        I vote for this!

        JB

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        • #5
          I just realised this has been added.
          Excellent, thank you!
          I have noticed though that, Singularity plays the Frame Shift Drive Engaging", and then immediately plays the "Low Fuel Warning" directly over the top, resulting in a jumbled mess.
          If it played the low fuel warning first and then ask for confirmation to jump anyway, that would probably solve it.

          Thanks.
          Last edited by Bhillard; 27 January 2020, 02:27 PM.

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          • #6
            this would be nice thats for sure for VR'ers

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