There isn't in this respect, because what it is actually doing is binding the RightAlt key and LeftCtrl.
Our keybind creator uses the keys Left Shift, LeftCtrl, Left Alt, RightShift, RightAlt, RightCtrl and the letter / number keys in various combinations (normally one from the left hand side, one from the right hand side, and an alphanumeric key. What it would use for a specific command binding is preset)
Now, one thing that I was only just recently made aware of (from a conversation in the VoiceAttack discord server) is that some keyboard language layouts actually instead of using [Apps] keyboard press as its own key (which it can be), instead use the LeftCtrl+Right Alt as the combination for it.
I have noted this issue to be looked at.
The only fix for the moment is to go through the generated bindings and where it appears to change the combination / keyboard press to something else that doesn't use this combination.
You can also use http://forum.hcsvoicepacks.com/forum...fault-keybinds as a list of what can be used.
Currently missing from said list:
```Keyboard bind missing in Elite: Flight throttle: Forward only throttle reverse
Keyboard bind missing in Elite: Miscellaneous: Charge ECM
Keyboard bind missing in Elite: Miscellaneous: Weapon colour
Keyboard bind missing in Elite: Miscellaneous: Engine colour
Keyboard bind missing in Elite: Miscellaneous: Night vision
Keyboard bind missing in Elite: Mode switches: Switch HUD mode
Keyboard bind missing in Elite: Drive throttle: Forward only throttle reverse
Keyboard bind missing in Elite: Playlist: Play / Pause
Keyboard bind missing in Elite: Playlist: Skip Forward
Keyboard bind missing in Elite: Playlist: Skip Backward
Keyboard bind missing in Elite: Playlist: Clear Queue
Keyboard bind missing in Elite: Full Spectrum system scanner:Enter FSS mode
Keyboard bind missing in Elite: Full Spectrum system scanner:Leave FSS
Keyboard bind missing in Elite: Detailed surface scan:Exit mode```
(and a few others, but the missing keybind report will at least tell you what doesn't have a keyboard press in the first place)
The reason as to *why* we used such long combinations was to reduce the chance of a clash from appearing in the binding file (ie two commands that cannot have the same keyboard press, actually having the same keyboard press), and if this clash happens, then ED just refuses to load the binding file (it will not even be available to select from the ingame option).
Note: the keybind creator has been relatively unchanged (we only add in new bindings when the game adds them), and this is the first time that we have had a report of your issue appearing since we made the tool a few years back.
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