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  • Using custom keybinds

    I always change a game's default keybinds. First and foremost I use ESDF for movement, which invariably has to change from defaults these days. Before purchasing a voice pack, I'm wondering how much work it will be to make these changes with every pack update. I am basically familiar with Voice Attack, and have created profiles for Elite Dangerous in the past. When I download an HCS Voice Pack, I assume it comes with its own Voice Attack profile(s), correct? So presumably I'll have to go through and change keybinds. I do use HOTAS, and it wouldn't be a big deal to keep WASD default here because I don't fly with the keyboard, but with something in the future like Star Citizen, which has FPS elements, I will definitely have to change to ESDF. So here are my direct questions:

    1. With each pack update, will I then need to replace/update my Voice Attack profile and therefore go through the manual process of changing the keybinds to match my custom in-game binds?
    2. How often are the packs updated?
    3. How much effort would go into this for, say, ten keybinds? I guess what I'm wondering is whether for each keybind I will have to modify several profile entries or if they are all basically under one entry but with multiple variations? I think this is basically just a matter of Multipart Commands - if they are structured this way, no big deal. Maybe another way to ask this: how many commands are in the profiles when collapsed versus expanded in the Voice Attack editor?

    Thanks!

  • #2
    Originally posted by Rangoon View Post
    1. With each pack update, will I then need to replace/update my Voice Attack profile and therefore go through the manual process of changing the keybinds to match my custom in-game binds?
    Yes
    2. How often are the packs updated?
    As and when needed

    3. How much effort would go into this for, say, ten keybinds? I guess what I'm wondering is whether for each keybind I will have to modify several profile entries or if they are all basically under one entry but with multiple variations? I think this is basically just a matter of Multipart Commands - if they are structured this way, no big deal. Maybe another way to ask this: how many commands are in the profiles when collapsed versus expanded in the Voice Attack editor?

    Thanks!
    We have a keybinds category in voice attack where we actually define all the keybind commands. Therefore, for it to match up to what you use, you just need to change one of those commands.

    Those keybind commands are then called in each command that uses said action.
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    • #3
      Originally posted by Gangrel View Post
      We have a keybinds category in voice attack where we actually define all the keybind commands. Therefore, for it to match up to what you use, you just need to change one of those commands.

      Those keybind commands are then called in each command that uses said action.
      Well that sounds very practical then, thanks!

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